When a try is scored by putting the ball down behind the line, the scoring team gets to take a conversion kick. This kick must be taken in line with where the try was scored but it is up to the kicker how far away the kick should be taken. But how far back should the ball be taken to make the kick easiest?

Too close (red) and too far away (blue) will give small angles to aim at. Somewhere in the middle is needed (green).

Too close (red) and too far away (blue) will give small angles to aim at. Somewhere in the middle is needed (green).

One way to answer this question is to look to maximise the angle between the posts which the kicker will have to aim at: if the kick is taken too close to or too far from the goal line there will be a very thin angle to aim at. Somewhere between these extremes there will be a maximum angle to aim at.

When looking to maximise this angle, we can use one of the ‘circle theorems’ which have tormented many generations of GCSE maths students: ‘angles subtended by the same arc at the circumference are equal’. This means that if a circle is drawn going through both posts, then the angle made at any point on this circle will be the same.

The angles made by the red and blue lines are equal because 'angles subtended by the same arc at the circumference are equal'.

The angles made by the red and blue lines are equal because ‘angles subtended by the same arc at the circumference are equal’.

A larger circle drawn through the posts will give a smaller angle. If a vertical line is drawn which just touches the right of the circle, then the point at which it touches the circle will be the best place on this line to take a kick. This is because any other point on the line will be on a larger circle and so make a smaller angle.

Using this method for circles of different sizes leads to the following diagram, which shows where the kick should be taken for every position a try could be scored:

The best place to take a kick?

The best place to take a kick?

This, however, is not the best place to take the kick.

Taking Account of Height

When a try is scored near the posts, the above method recommends a position from where the ball must be kicked at an impossibly steep angle to go over. To deal with this problem, we are going to have to look at the situation from the side.

When kicked, the ball will travel along a parabola (ignoring air resistance and wind as their effects will be small[citation needed]). Given a distance from the posts, there will be two angles which the ball can be kicked at and just make it over the bar. Kicking at any angle between these two will lead to a successful conversion. Again, we have an angle which we would like to maximise.

The highest (blue) and lowest (red) the ball can be kicked while still going over the bar.

The highest (blue) and lowest (red) the ball can be kicked while still going over the bar.

However, the position where this angle is maximised is very unlikely to also maximise the angle we looked at earlier. To find the best place to kick from, we need to find a compromise point where both angles are quite big.

To do this, imagine that the kicker is standing inside a large sphere. For each point on the sphere, kicking the ball at the point will either lead to it going over or missing. We can draw a shape on the sphere so that aiming inside the shape will lead to scoring. Our sensible kicker will aim at the centre of this shape.

But our kicker will not be able to aim perfectly: there will be some random variation. We can predict that this variation will follow a Kent distribution, which is like a normal distribution but on the surface of a sphere. We can use this distribution to calculate the probability that our kicker will score. We would like to maximise this probability.

The Kent distribution can be adjusted to reflect the accuracy of the kicker. Below are the optimal kicking positions for an inaccurate, an average and a very accurate kicker.

The best place to take a kick for a bad kicker (top), an average kicker (middle) and a good kicker (bottom). All the kickers kick the ball at 30m/s.

As you might expect, the less accurate kicker should stand slightly further forwards to make it easier to aim. Perhaps surprisingly, the good kicker should stand further back when between the posts than when in line with the posts.

The model used to create these results could be further refined. Random variation in the speed of the kick could be introduced. Or the kick could be made to have more variation horizontally than vertically: there are parameters in the Kent distribution which allow this to be easily adjusted. In fact, data from players could be used to determine the best position for each player to kick from.

In addition to analysing conversions, this method could be used to determine the probability of scoring 3 points from any point on the pitch. This could be used in conjunction with the probability of scoring a try from a line-out to decide whether kicking a penalty for the posts or into touch is likely to lead to the most points.

Although estimating the probability of scoring from a line-out is a difficult task. Perhaps this will give you something to think about during the remaining matches of the tournament.


Each year it’s the same thing – it is too windy to play beach tennis and you cannot agree as to whose team actually won at baseball. It looks like it’s time to take summer games to a new level. Spikeball is an action-packed ball game from the USA that is perfect for the beach or park and on any pleasant summer evening!

The trendy Spikeball game places four players around the net, and the team that begins serves the ball toward the net over to the players on the opposing team. They then have two passes between them before they must return the ball with a bounce toward the net. Once the match is on, the players can move freely around the net chasing the ball – forget everything you know about courts and fixed positions – get ready for a fast-paced match! Of course, the goal is to beat the opposing team – without missing the net yourself! Points are awarded when a team fails to spike the ball back, and the team that first earns 21 points wins.

Spikeball has been seen on such things as TV’s Shark Tank, and is played by two teams each consisting of two players. The game is quick to set up and easy to learn, and you get two extra balls so you always have one available. Spikeball comes in a practical storage bag, so you can easy take it with you to the beach, park and everywhere else you get a chance this summer when you want to find something better than beach tennis and baseball!

Details about your Spikeball Game

  • Serve the ball toward the net and try to take out your opponents in this action-packed game!
  • A perfect summer game for the beach or a grill evening!
  • Fast and fun – all the players are active in the game the entire time
  • A game in 360° – when the ball is served, the players can move freely around the net
  • Can be played on sand, gravel, grass or indoors
  • Played by two teams with two players on each team
  • Suitable for children, youth and adults
  • The net is easy to set up and to carry along, practical carrying bag included
  • Dimensions, ball: 9.5 cm in diameter, weighs 65 grams
  • Dimensions, net: 90 cm in diameter



The Ten Commandments for a correct dive – Anyone can do it!

Many dream of knowing how to dive into a pool in an elegant and correct way. A correct dive means proper entry into the water and giving momentum to the swimming that follows. Anyone without fear of water can make the dive and there is no need to be professional swimmers. In this article we list the steps for a correct dive with simple explanations that anyone can perform.

Firstly, it is important to note that the goal of a dive is to avoid damage to the neck and lower back and not to land on the abdomen. In addition, we want to avoid hitting the pool bottom or losing our goggles. To prevent these things from happening, the initial and basic state of a dive is the arrow hand stretch – the head is under the hands, the back of the right hand touches the palm of the left hand (or vice versa) and the thumb of the left hand covers the right hand.


The ten exercises for diving correctly

10 steps to learn a swimming dive and protect the neck & the lower back in WEST swimming technique.

Each exercise must be performed 3 times and after falling or jumping into the water it is recommended to swim 50-100 meters in freestyle to release the neck and body and to continue to the following exercises.


  1. Diving in a pool step 1-Sitting by the pool, feet on the wall, falling into the water.

Place your feet on the wall, your buttocks on the pool edge and your hands are raised above your head in the shape of an arrow. Slowly move the hands in the arrow position, from their position above the head, toward the water. Only when the arrow touches the water and the breastbone reaches the knee area, straighten your feet and stay in the arrow in the water for 3 to 5 seconds.


Sitting position, feet at the edge of the pool, buttocks towards the heels and falling into the water in an arrow position.

Sit on the edge of the pool with your feet resting on the lip and your toes holding the edge of the pool and touching the water slightly. The buttocks touch the heels or bent to the edge of your ability without putting pressure on the back or knees. Balance is a little difficult in this exercise, so before jumping into the water it is advisable to stabilize the feet (for children the posture is very easy). Make an arrow with your hands and slowly straighten your hands toward the water. When the hands touch the water, straighten the legs.


  1. Diving in a pool step 3- Standing in a 90 degree angle, hands in an arrow and falling into the water (similar to crouching).

In this exercise do as in Exercise 2, but the angle between the knees and buttocks will be 90 degrees. Usually, this step is easier in terms of flexibility of the knees. It is important to note that when you direct your hands toward the water and lose your balance, do not raise your head above your hands, but stay in the arrow position so as not to fall on your stomach.


  1. Diving in a pool step 4-Arrow-shaped hands are directed at a 45-degree angle towards the water, and the angle between the hip and the knee will be over 90 degrees.

The exercise is performed like exercise number 3, but in this exercise the body is directed towards the water. The arrow will directed toward the pool bottom, a meter away from the wall. For the most part, the distance seems too close and therefore people tend to raise their palms upward. As a result, they fall on the stomach instead of penetrating the water in an elegant way.

  1. Diving in a pool step 5-After the jump, as soon as you lose balance – the legs are straightened.

Repeat exercise 4, but this time you don’t have to wait for the palms to touch the water to straighten your legs. In this exercise, as in the previous exercise, the angle of preparation for the jump will be 120 degrees between the knees and thigh, the arrow is directed toward the pool bottom a meter away from the wall. When you begin to lose balance, leap lightly and stretch your body in the water for 3-5 seconds, like the previous exercises.


  1. Diving in a pool step 6- Jumping without falling – hands in an arrow, the angle between the knee and thigh is about 120 degrees.

In this exercise, you do not wait to lose balance but jump when your body is ready. The emphasis is not to jump too hard and not to open the arrow as a result of the scare that the water is approaching quickly.


  1. Diving in a pool step 7- Standing with your legs spread at 25 centimeters, with your toes at the edge of the pool – on the “Jump” call, straighten your hands in an arrow and jump into the water.

For this exercise you need a friend, a lifeguard, or a person who is around. In the preparation stage create a comfortable spread, that is, find your proper posture without causing pressure in the lower back or neck. In the exercise, you close your eyes, concentrate on entering the water, and tell the other person to start us with a “jump” call. As a result of closing our eyes, the senses become sharper and we can get a more accurate dive. In addition, we practice out-lashing power for the dives that will come later in our learning. Open your eyes only as soon as your hands enter the water.


  1. Diving in a pool step 8- Diving into a hoop at a distance of one and a half meters to two meters from the water.

One of the important things about diving is knowing how to adjust the distance of the dive and then also directing the entrance to the water while stretching your hands upwards. Diving into a hoop requires controlling the exact position in which you land in the water and teaches you how to stretch your hands upwards immediately after entering the water so as not to collide with the bottom.


  1. Diving in a pool step 9-Diving in a dolphin motion and continuing to swim with 3 strokes.

Stand up as in exercise # 7, where your toes are on the edge of the pool, the body is bent slightly, and gently bend the legs to the area that your flexibility allows. Hands are placed on the edge of the pool and head down. On the “jump” call, the hands form the arrow and the legs straighten as the body enters the water. After the body is stretched in the water, perform 2 to 4 dolphin motions, stop 30 cm from the water line and make the first stroke. Afterwards, three such strokes are performed without breathing. During the whole exercise swimming, keep your head toward the floor.

The aim of swimming after the dive is to maintain the momentum of the dive. There are many swimmers who stop the dive before they use its momentum to the end. Raising the head and breathing while we are in motion causes the stopping of the momentum.


  1. Diving in a pool step 10-Exercises 4-9 from a Starting Block.

The tendency when you are on a diving board is to jump too far. In the early stages of the dive, the strength of the jump is not important, but the exact penetration at the correct angle when entering the water. Swimmers who make all the former steps will also jump easily from the diving board.



Finally, in order to train and make a precise dive, correct and fast, you don’t have to climb to a high diving board. If you feel that the jump is comfortable and easy, try diving when one leg is in front and one leg back, just like runners before a race.


So, you are seeking an introduction to water polo? The first thing to know is that while a few sports claim to be the ‘sport of kings’, water polo officially has the royal seal of approval.

The Duke of Cambridge himself is a fan of the sport and played at university and at national level for Scotland.

It’s also a sport we can truly call our own, with the first set of rules for the game developed in 1885 by the Swimming Association of Great Britain, a precursor to the ASA.

The sport combines speed and strength, as well as teamwork and a high level of fitness. One outfield player can cover up to two miles in one game alone!

So how do you play water polo? Find out below.

Introduction to water polo rules

Put simply, there are goals at each end of the pool and the winner of the game is the team that scores the most goals by getting the ball between the posts.

Players are not allowed to touch the bottom of the pool and have to tread water the whole time. Water polo players use a movement called eggbeater which is more efficient than the normal action of treading water.

Players can move the ball by throwing it to a teammate or swimming while pushing the ball in front of them. They can only hold the ball with one hand, other than the goalkeeper who can use both hands.

The match starts with a swim-off. The ball is released in the middle of the pitch with the players lined up along their own goal lines. The first team to reach the ball has the first possession of the game.

After each goal, the team who conceded resume the match with the ball. All players for each team must be in their own half at the resumption of play.

Water polo matches have two referees with one stood on either side of the pool. The referees are in control of the game and are the only officials who can award fouls. Click here to find out more about fouls and the physicality of water polo.

How many players are on a water polo team?

In senior water polo and most junior games, water polo teams consist of 13 players. Each team is allowed to have seven in the water at one time – six outfield players and one goalkeeper.

Except for the goalkeeper, players move continuously around the pool during a game. Most teams structure their outfield players with one centre back, one centre forward, two drivers and two wingers. Click here to find out more about water polo positions.

Water polo players need remarkable stamina because of the considerable amount of holding and pushing that occurs during the game.

As it’s such a fast game and can be quite draining, each team is also allowed a maximum of six substitutes (one goalkeeper and five outfield players).

Players can be substituted in and out of the game at any time although the goalkeeper can only be replaced by the substitute goalkeeper and the outfield players by designated outfield substitutes.

The player coming in to the game can only enter the match at the following times:

  • during the intervals between periods of play
  • after a goal has been scored
  • during a timeout

How long does a water polo match last?

Under FINA rules, a water polo match is divided into four quarters of eight minutes.

However, because the clock is stopped when the ball is not in play, the average quarter lasts around 12 minutes.

Each team is only allowed to hold onto the ball for a maximum of 30 seconds before shooting for the goal. If they haven’t done this then possession passes to the other team.


You want to get faster. Who doesn’t? But in order to supercharge your sprints, you need to get the basics down first. Sprinting is about more than just being fast. Here, we’ll break down all you need to know for how to sprint faster. Doing these nine thing will help improve your speed. Hint: It all comes down to your form.

How Can I Improve my Sprint Speed?

One of the main factors is form. Sprinting isn’t exactly just a sped-up version of your regular form during an easy run. It’s similar, but different: The movement patterns of running and sprinting are similar in that you still need to put one foot in front of the other, but different in that sprinting is a much more dynamic version of running—more explosive, to be precise.  

If you compared them on a continuum, walking and easy jogging would be on the left side, while sprinting would be on the far right. Think of it like this: walking to jogging to running to fast running to sprinting. All will get you from point A to B, but sprinting requires more power and muscle activation to cover the same stretch of road.  

Another difference between jogging, running, and sprinting is foot strike. When walking, jogging, and running, most runners land with a heel strike. The faster you run, the more you shift from heel strike to mid-foot to a forefoot landing. 

If you want to get faster at sprinting, the key is to nail down the basics. Follow these nine steps to speed up your sprints. 

Warm Up

The harder you run, the more vital it is to warm up your muscles. Walk and easy run for five to 10 minutes, and include dynamic exercises or drills like high knees, butt kickers, and skipping to further prepare your body to run fast. Try this 5-minute warmup routine to open up and stretch your hips, quads, hamstrings, and back. 

Focus on Posture and Core 

Keep your torso upright, shoulders relaxed and away from your ears, and engage your core (don’t collapse). Unleash your Superman pose. You should also try to incorporate core-strengthening moves—think side planks with reach, legs down with scissors, and mountain climbers—into your workouts to help give you the power to push forward.

Run With a Circular Motion 

Think like a cyclist and move your feet in a circular motion, raising your thighs up until they are parallel to the round, and driving your knees up and down. Think of it this way, rather than an ovular or reaching-out motion. 

[Related: Smash your goals with a Runner’s World Training Plan, designed for any speed and any distance.]

Land Efficiently 

Land on your forefoot, and focus on pushing off from your toes to propel yourself forward and keeping your feet flexed upward toward your shins. Running softer and landing quieter might help reduce injury, too, research shows. 

Drive Your Arms 

Hold your arms in a bent position at 90 degrees, and drive your elbows backward to create momentum. The position helps ensure that your movement and force travel in the same direction. 

It’s a more exaggerated arm swing than a jog. Move your arms through a wider range of motion with your hands coming up as high as your chin and backward toward your butt. 

Shorten Your Stride 

Long strides are energy wasters—you end up producing more vertical energy and projecting more upward motion than forward motion. Focus on cadence speed rather than distance as you sprint. You’ll run faster and more efficiently by taking short, quick strides. 

Kick Butt 

As you push off from your forefoot and toes, bring your heels up toward your butt.


If you have an archer in your family or as a friend finding gifts can be hard, but not anymore. I will provide you with archery gifts that I would personally love to get. There are so many things we love in archery and is passionate about making them a great gift.

If you don’t know anything about archery, that`s no problem! This article is going to explain to you what you need to know.

The 13 best archery gifts listed and rated

1. Custom Strings

The string is something archers change every year and is something your archer would most likely love to get as a archery gift. You have the option to get a custom color that you think he or she will love.

The important thing to remember is that you need to know the exact length of the string he needs. You can either measure this on his bow or find out the model he is using and find it online or tell it to the pro shop. All measurements are easy to find so dont worry, all you need to do is to be a little sneaky and find that model or model number.

Our recommended String on amazon (Click here)

2. Release

The release is an equipment an archer needs to help him with his shot, but at the same time protecting the archer’s fingers. The release is easily damaged because of its usage time. It’s used for every shot and is an item that needs to be renewed after some time. This is a perfect archery gift if you have found one yet from the list.

There are several types of releases on the market and archers usually have their preferred type of release. Changing the type of release can be hard to get used to. Look after he usually uses and upgrades the one he is using. The ones that are popular are gloves, finger release, and a regular release.

Recommended Glove : ( HERE)

Recommended Release ( HERE)

3. Arrow Rest

The arrow rest is something all archers need and want to upgrade, the arrow rest is the rest the arrow is layed on. Having a adjustable rest can help out a archer, a adjustable rest is very deverified and can fit to any bow. Thats why we recommend the HDX, its not very expensive, but at the same time a high quality and adjustable rest.

Arrow recommended arrow rest (here)

4. Arrows as an archery gift

Arrow is something that brake regulary and is something that all archers need either more of or better arrows. Arrows can bend or get lost because they shoot a animal and then the animal can run away with it if the shot is not leathal which happends.

The best quality arrows are made of carbon. They are lighter, more robust and workes for everything from target shooting to hunting. They can last for several seasons because of the great material. We recommend this to all archers if their not a professional archer. They would prefer a professional contest arrow instead. We will link to both below and you can choose the one that you feel fits best for your archer.

Recommended Carbon Arrows : Here 

5. Camouflage Clothes

If your archer is a regular hunter and you know if there are any hunting clothes it doesn’t have then great, you have an archery gift. If he has all the clothes he needs then dont buy more of it. Its something that lasts for years so a new one wouldn’t be very useful. Instead, you can buy some accessories for hunting such as knives, decoys, and insect repellent. These are things that are a must for a happy hunt.

6. Scent remover for Hunting

Scent a remover is something that is essential for bow hunters. They won’t have a successful hunt without it. Many hunters use natural bushes and grass to make the “natural smell”, but the problem with that is that it leads to bacteria growing on their clothes and can make them sick. That’s why a chemical scent remover is highly recommended. The price for a good scent remover is cheap but at the same time a great gift. If you want to go for a bundle and knife and a scent remover would be a great archery gift.

Best scent remover for hunting (here)

7. Case – An amazing archery gift

If your archer dont have the best bow case for his bow and arrow there is no question what he needs. A bow case is essential in every archer’s setup. If they travel, especially with airplane a case is a must. It will make it simpler for the archer to stay organized and have his equipment in place and carry it around.

Our recommended bow case, it looks great and not just metal box : here

8. Sights

Sight is an equipment that is important for the perfect shot and can increase a archers aim. There are several different types of sights so its understandable if you dont know which one to choose, we will link to our favorite down below. 

9. Quiver

A quiver can be custom made to be very personal. You can choose a color or design you want and think he would like. If your archer already owns a quiver, which he probably will. Then its no problem, because two doesn’t hurt anyone. Especially if its custom made it will be remembered as a fantastic archery gift, hopefully.

Our recommended modern quiver : here

10. Lessons in Archery

If you have a child or he wants to perfect his archery skills than archery lessons can be a great archery gift. Make sure to not buy a beginner course if he is a professional.

Adjust the lessons to his needs, if he has been shooting archery a lesson can still be very useful. The stance is the most important skill in archery. Giving him a professional to look and adjust his stand can be a great archery gift and opportunity for him.

11. Renting an Indoor Range

In the wintertime, an archer wants to shoot as well, but it’s not that delicate to shoot outside when it’s freezing outside. So a potential archery gift can be to rent an indoor range for your archer. Shooting inside is great because of the shooting conditions and is a luxury for every archer out there.

12. A New Target

ok targets, they are a great gift! Targets are used very frequently and have to be switched after a few seasons. A bigger and better target can never be the wrong archery gift.

13. Bow Stand

Bowstand is for holding the bow, this can be either placed outside or inside. For maintenance purposes and practical purposes, a holder can be great to have. When an archer shoots through his arrows he needs to go towards the target and pull all arrows out of the target, you dont want to lay the bow on the ground because of potential damage to the bow, and having a bow holder is great for this, making it the perfect archery gift.

14. Gift Card

If you haven`t found anything yet on this site that you would like to give to your archer or can’t decide on a gift either to your local bow shop or Amazon can be a great archery gift as well. The archer can then decide for himself what he needs and wants.

If you have something in mind, but is not sure if it will be correct I recommend you to buy something, but be sure that you are able to change it back later. Because if you actually try to buy something it will show him or her that you actually put the time to look for a gift and tried to learn about the sport.


Here are five secrets, tips, hints for fantasy football managers.

1. Transfers on late Saturday/early Sunday and Wednesday nights. Act before the rest.

The Fantasy Premier League site updates a player’s value based on his “transfers in” and “transfers out” ratio. This means after the weekend’s games you should confidently make your transfers before everyone else. Most people wait until they’re at work on Monday to act. If a player underperformed on Sunday, don’t wait until later in the week to sell him. Sell him Sunday night before his value drops. By Wednesday night, during Champions League season, you should have important updates on injuries and possible player rotation for the “bigger” clubs’ upcoming weekend fixtures. A common strategy for me is to make one or two immediate moves Sunday, feel out the midweek, and try to save a transfer for late in the week in case a player picks up a surprise training injury or didn’t recover from injury in time.

2. Cheap overachieving goalkeepers and defenders. Value vs. Points.

Don’t spend on expensive goalkeepers or defenders especially early on in the season. Last year Tom Heaton was one of the top keepers from the start and he was a bargain. Gareth McAuley had an incredible start to the season and his value shot through the roof. Other cheap defenders that were consistently on my team sheet throughout the season were Nathan Aké and Patrick van Aanholt. Since it’s common for defenders to pull 1-2 points each week, my preferred formation is 3-4-3 and 3-5-2. In ten years, I started four defenders in a game a handful of times and it was due to crazy fixtures with teams not playing that particular week. Later on in the season once my team value is sizzling, I may switch a cheaper defender for a big hitter.

3. Check FPLHINTS (injury, form, value, captain).

The key to using this site is to plan out all my gut instinct transfer moves FIRST, and then check the site to see if I missed something. Their advice is the green light for me to push “confirm.” They also have a neat FAQ section with helpful FPL hints including how to choose your captain. This is key with my strategy because gambling on captain choice and going against the obvious favorite gives me a distinct advantage.

4. Join Head-to-Head league and prepare for next opponent.

This one is one of my favorites. By checking my next opponent’s team, I can plan my transfers, line-up, formation, captain so I won’t lose this individual battle. It almost always translates into a win overall. It doesn’t mean I go overboard and totally overhaul my team based on someone’s ridiculous team. It just means checking out someone else’s perspective. They will often have a player who is sneakily and consistently bringing in points.

5. Most important: Build Team Value! Make 1-3 transfers every week.

Building team value in the first half of the season is the most important tip for me. I make 1-3 transfers per week until around January. I go for the in-form players I think the masses will buy. If Christian Eriksen scored a goal and had two assists, I’m buying him. Buy players early and sell if they’re not performing for two consecutive weeks. I’m not patient with ANY player who doesn’t perform two weeks in a row. It doesn’t matter if it’s Sergio Aguero. Get them out before their value drops and get someone else who’s heating up like Sadio Mané or Gylfi Sigurdsson. The key is to balance each week’s transfers points deduction (-4 points or -8 points) especially early on in the season. I don’t mind taking a hit for a few weeks early on because I know after January when most people will have one or two strong forwards, I can pull Aguero, Kane, and Lukaku until May while still having a monster midfield. After January, I rarely lose a Head-to-Head matchup and jump from mid-table in my mini-leagues to number one almost every time.


As Bobby George says “trebles for show and doubles for dough!” Finishing games are what it all about! It’s great when you can score high but if you can’t finish you are not going to win! 

Many people when first starting to play find it difficult to remember combination checkouts. Some combinations are better than others purely because if you miss the first shot you may still be in line for an easy single then double to finish. But knowing how and why can make the difference of winning or losing. This again can depend on what is the best three dart finish or two dart finish! Scholars of the board may give different opinions and their preferred combination route. 

To get you started here is an example showing a couple of options facing a dart-thrower.


To win you need 77 and must finish on a double! 77 can be finished by hitting treble 15, double 16, one of the nicest doubles on the board. But what if you hit a single 15? This leaves you with 62, – Single 12 Bull? , Treble 10 double 16? Both are not easy to hit. But what if you decided to go for 77 a different way? Treble 19, double 10? And you missed treble 19 but hit the single? Then this still leaves you a shot at single 18 then double 20. This seems a better route and there are many shots similar to this. There are also a number of ways to finish and below just give you one way, but not necessarily the best when you have three darts for a two-dart finish.

Darts Checkout Chart

The checkout sheet I have produced will help new players and players that find it hard to remember out shots. The checkout sheet is FREE to download and use. So why not place one up near your board in your club so it helps you or others improve their game!

Many games are still scored using marker pen and paper or marker pen and whiteboard or even chalk and a chalkboard. Professional matches are still scored this way. The only current exception is the TV/ Stage stages of BDO events when they now opt to use a computerised scoring system.

Now That’s the way to do it!

The Darts-UK checkout chart is in PDF and designed to fit A4 paper. Download it here: 


Darts-UK Checkout Chart 

The dart average gives an indication of a dart thrower’s darting ability. The higher the average normally indicates the better player. It is quite easy to calculate dart averages; basically, you just divide the score hit by the number of darts thrown. Over a match that has several legs, the average is calculated over the entire match, not by a single leg. I have shown a printable example of how to calculate a single leg of 501 but if you lose the game what is your average? This is easy to work out just divide the total score obtained by the darts thrown e.g. 400 scored in 15 darts = 26.67 per dart or 80.01 per throw.  If you are calculating a match that is over several legs then the calculation is the same. Just total the number of points scored by the number of darts thrown. 


An example of  a three-leg match, each leg 501

Leg One: Player ‘A’ wins in 18 darts, Player ‘B’ scores 401 with 15 darts. Leg Two: Player’ A ‘loses, scores 469 with 21 darts, player ‘B’ wins in 22 darts Leg Three: Player ‘A’ wins in 17 darts, player ‘B’ scores 424 in 16 darts. 

Match Averages

Player ‘A’ scored a total of 1,471 with 56 darts their average per dart = 26.27. This is usually expressed in TV darts as a three dart throw, therefore, 78.81.

Player ‘B’ scored a total of 1,326 with 53 darts their average per dart = 25.02 their three-dart average would be 75.06.

Also, some TV events (BD0) will show the first 9 dart average as well as the overall average.This is to show how good or bad the scoring power of a player may be. Shots at double are sometimes shown as an average statistic and this is worked out in the same way.